![]() "You can earn it through military duty, by playing the Wing Commander-like single-player campaign on the front-lines, or you earn it through civic duty, in missions that you'd be doing in more of a Privateer/Freelancer open-world aspect," Roberts said. You don't get it automatically."Īs it turns out, there will be a number of ways in which an enterprising pilot can become an Imperial citizen. "It's called Star Citizen because citizenship is an important aspect of the game. I want to build a holistic universe," Roberts said. ![]() "What my goal is, is to sort of build a universe that encompasses everything that worked about Wing Commander, Privateer, Freelancer. He exited his own ship, walked across the exterior of the carrier, and boarded another small craft, before flying back around and landing the second craft in the belly of the carrier. Power can be diverted to other systems on the fly as well, allowing players to boost weapons, speed, or shields, at the expense of the other systems.Īfter a quick tour around the asteroid field, Roberts parked his ship on an exterior wall of the enormous carrier ship, where some other spacecraft had been parked. Designing a flying gun rack, for example, will require a very heavy power supply. Likewise, players customizing their ships will have to be aware of the rock-paper-scissors balance between power, durability, and speed. Roberts said that every single system on the ship could be independently damaged, and would affect control of the vessel in real-time. Every part of the ship seemed mechanically alive. Exterior thrusters rotated on the craft when maneuvering. Without much hesitation, he jumped into a nearby fighter, fired it up-his pilot's in-cockpit movements corresponding to each button press-and flew out for a tour around some asteroids. Roberts began the demo controlling a space-suited pilot, walking around the flight deck of a huge carrier ship. Built using a heavily modified version of CryEngine 3, the live demo was a combinations of extreme detail and massive scale. What I saw, and what the screenshots can only partially convey, is that Star Citizen is impressive in motion. Star Citizen will employ the best aspects of Roberts' previous work-like intense ship-to-ship combat, open-world exploration, and a dynamic economy-while taking advantage of high-end PC gaming hardware. The "visual and technical prototype," as Roberts described it, was quietly built over the past 12 months by a small team, consisting of some of his previous developer compatriots from Wing Commander and Freelancer, along with some new blood. As a gamer, I'd thoroughly enjoyed much of Roberts' work, so I was was optimistic about the early tech demo. If you were a PC gamer back in the early 1990's, there's a pretty good chance that you're familiar with the Wing Commander series. ![]() This past Monday, Roberts dropped in to give us a first-look at Star Citizen, and talk about his return to creating epic space sims. The rest of the Privateer system, however, was perfect.Just one short month ago, we reported that Chris Roberts, the creative mind behind titles such as Wing Commander, Privateer, and Freelancer, was working on a new game. The only thing that would really need to change is the graphics and perhaps an expanded galaxy. I'm hoping that space flight sims will regain popularity and Privateer will get a 21st century makeover. Freelancer attempted to recapture some of Privateer's charm but the freedom to explore the galaxy in your own way was lost to a narrower and less interesting plot line, and the trips between missions also became tedious. Privateer was my high watermark in computer gaming. As you gradually improve your wealth in the the game, your ship becames more and more powerful through upgrades, allowing you to take on more challenging missions. The player could also follow the path of smuggler on the run from the local cops, a mercenary for hire against criminals or the Kilrathi, a legitimate space trader or a combination of all three. The result was a thoroughly engrossing game that combine great flight combat with an intriuging story line set in a universe that the player could explore at their own pace. For me, the excellent Star Wars TIE Fighter game held the crown for best game in that genre at the time.Īlthough Privateer used the tested gameplay from the Wing Commander series, it blended it perfectly with the earlier space flight sim and trading game, Elite. ![]() By ndru01 | Review Date: SeptemI never got into the Wing Commander series that much because I saw it as really just another flight combat simulator in a sea of flight combat simulator games at that time.
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